Wednesday, April 25, 2012

Beginning Blogging


As I settle down to write this entry, I’m confronted by the irony of a blog about blogging but here’s my step into the Twilight Zone.  Earlier this year, I wanted to implement blogging into my classes on a trial basis but this never became a priority.  We are now nearing the end of this school year and I plan to finally implement blogs this quarter in order to work out any potential pitfalls for full scale blogging next school year.  There are a wide variety of blogging tools available but for this classroom we'll be using Edublogs.

Edublogs
Edublogs is an advertising free blog creation site with all the basic blogging features and a paid version incorporating more themes, mobile access, custom domains and ability to include video.  Edublogs allows blogs to be open or private, and the site only hosts education related blogs making it the perfect platform for students.  Edublogs also allows teachers the option to create student accounts along with ability to grant varying levels of access from commenting privileges to the ability to contribute their own blogs entries.  The service also provides professional development, detailed help documents and access to other educators as resources which ensures teachers have the tools needed to be successful blog creators and administrators.  Edublogs was chosen at my school system’s recommendation and I feel the choice is a sound one.

Why Blog?
The desire to blog in my classroom comes from a variety of sources:  the desire to replace paper journals, the ability to involve greater numbers of students in classroom conversations, and the integration of 21st century skills.
 
The blog will facilitate classroom communication, a critical 21st century skill.  My classroom already has a Blackboard site where homework and lesson summaries get posted but the blog will add another layer to this communication by allowing students to take a part in the discussion.  The blog will be a two way source of communication and I hope will even eventually allow learning to be more student directed as they share their insights with the class.  The blog will allow communication of idea primarily through commenting but can also benefit from forum postings and student submissions.  I plan start small and then grow the blog following the students where it takes us. 

As more students are involved in the conversation the site should become more collaborative.  I plan to use the site as an outlet for students to plan group assignments and share ideas through the forum features.  After planning, the blog will also serve as a perfect place to share group efforts.  Since blogs can be revised, collaboration can also take place as students comment on each other’s submissions.  The problem here will be to teach students how to provide appropriate feedback to their peers, but with moderation features we should be able to help guide the students without too many hurt feelings. 

As for involving the rest of the 21st century framework, my blog will cover two of the core subjects: science and social studies.  Due to the nature of blogs and the subject areas covered in my classes, it will not be an issue to ensure the inclusion of other core subject areas into the discussion, especially the area of language arts.  The information and media skills will also have a prominent place in the blog by allowing students the chance to share and evaluate sources of information or even by asking students to do research to back their comments with facts through citations.   As for the other four C's, blogging has been shown to increase critical thinking and creativity according to research.  

Conclusion
The blog should be a huge step forward for my classroom.  I foresee the development of the blog to be a great learning experience for all but thanks to the features of Edublogs, the students and I should find a safe environment within which to share our ideas.  

Sunday, April 22, 2012

Glogging for Gold


This week my students have been studying the nervous system in class and one of the topics we planned to cover is how drugs affect the nervous system.  The traditional activity when talking about drugs is to make a drug awareness poster, so with that in mind I began thinking of ways to take this activity out of the 80s and into the 21st Century.

Enter Glogster
Glogster is a web 2.0 site that allows students to create interactive posters called glogs.  These glogs allow users to combine all kinds of multimedia elements including text, photos, videos, graphics, sounds and drawings.  These multimedia posters are like web pages that require no coding on the part of the user.  Users select items from a various palettes, upload graphics and add their informative texts to customize the glog.  Once complete glogs can be shared across a variety of other services by using the share button to connect to Facebook, Google Plus, Twitter or by using the embed code. 

Educators can choose to use a special version of Glogster called Glogster EDU that addresses privacy concerns unique to the education setting.  The downside to Glogster EDU is pricing.  In order to have access to the most useful features of Glogster EDU, teachers or districts will need to purchase a licensing plan.  Teacher plans range from about $30 a year to $99 a year depending upon number of student accounts you wish to manage.  The school and district level accounts are more but also based on the number of accounts. 

Glogster Uses
Despite the drawback of cost, Glogster is still a site worth checking out.  The sheer number of ways glogs can be incorporated into lessons is astounding.  Glogster can replace or enhance any classroom presentation.  Book reports, research projects or even a chapter review can be changed into a glog.

Glogster and the 21st Century Skills
Glogster works very well in the 21st Century framework.  The nature of the tool is one that allows it to cross multiple subjects with ease, therefore all core subjects can be represented with glogs.  Think of using a glog in science to display research or even lab results as if it were a project board.  Further, history would come alive by creating thematic posters based on social studies units.

The best way to discuss the rest of the 21st Century framework with Glogster is with a sample assignment. 

Scenario:  Students in a language arts class might have been assigned to read "The Hunger Games."  After completing the book, students are given the role of a stylist from the games and they have been asked to create a poster ("Glog") to drum up support for their district's champion. 

Areas addressed:
  • Core Subject:  Language Arts
  • Creativity and Innovation:  Completion of a poster product which drums up support.
  • Critical Thinking:  Analyze their knowledge of the book to produce a product that would appeal to the audience of the games.
  • Communication and Collaboration:  Students could be placed in groups to facilitate collaboration.  Communication will be paramount in the students attempt to sway the audience to their side.
  • Information, Media and Technology Skills:  These issues can be addressed in a variety of ways depending upon the teacher.  Information literacy will stress copyright in use of Hunger Games logos.  Media Literacy will be taken into account as students attempt to analyze their roles and it is tied into the way real media outlets influence the public.  Technology skills are addressed as students work to sharpen their computer skills by integrating this new piece of technology in the classroom.


Conclusion
Glogster is an exciting tool if pricey for those users wanting to ensure the most control in their classrooms.  Glogster is very efficient in allowing a number of subjects to achieve all the goals of the 21st Century framework.  Next time a poster is assigned in class, consider using a glog instead.

Wednesday, April 11, 2012

Finding Foursquare


The topic for this week's entry jumped off the screen at me tonight as I was out at trivia night with friends at a local Raleigh establishment.  As I checked the time on my phone, I was reminded by a friendly little icon to "check-in" and suddenly last week's topic of mobile technologies on 21st Century learning came flooding back to me, so without further ado I give you.... Finding Foursquare.

What is Foursquare?

Foursquare is a social networking service that uses smartphones and GPS to allow users to "check in" to locations they're frequenting.  In addition to checking in, the service allows users to leave tips or messages along with their check-ins and share their activity with friends through Foursquare, Twitter followers or Facebook.  All of this is accomplished through smartphone apps for all major smartphones including the iPhone, Android, Blackberry and Windows phones. 

The way the service works is simple.  The user opens up the app using their smartphone and the app allows the user to see the status of their friends, view their own profile including their check in statistics, shows them local places to explore based on categories and distance, and the app allows users to view lists created by other users that are local to the area they're in.

Foursquare motivates users to participate in a few ways.  First, users can earn badges for their user profile for completing certain achievements.  For example, the first time a user checks in they earn the "Newbie" badge and other badges can be earned by checking into specific types of venues such as the "Gym Rat" badge for checking into a gym 3x in a week.

Next, Foursquare encourages users to check in by allowing users to become "mayors" of specific venues.  The user with the most check-ins at a location in the span of two months time becomes the mayor of that venue.

Foursquare can also be viewed as a competition between friends.  Each check-in earns the user points based on the following criteria:
  •  First time check-in at a venue = 5points
  •  Adding a venue to the Foursquare database = 5 points
  • Being the first in your group of friends to check-in at a location = 3points
  • Checking in at a place you've already visited before = 1 point
  • Location multiplier for each place a user goes in a day = 1 point per location
  • Checking in at a location with a friend also checking in = BFF Bonus

The points allow users to compare their activity with their friends and points are counted in a seven day rolling total.

Finally, Foursquare has paired with businesses to create specials for check-ins.  Some specials are unlocked based on just checking in while others are unlocked based on number of check-ins, whether you are the mayor of a venue or partnerships between businesses.  For example, American Express currently has discount specials for users linking their credit cards to their Foursquare account, checking in while checking out at specific venues. 

Could aid education by replacing or enhancing the field trip?
As you can see, Foursquare turns the world into a playground for users with a smartphone, but savy teachers can adapt this technology for use in education.  The easiest way to use Foursquare seems to be through field trips.  A savy teacher might use the ability to leave tips at specific venues to turn a field trip into a scavenger hunt.  The teacher could tell students to check-in at the field trip destination leaving a tip with a riddle or clue to follow.  Students could then follow this trail to find successive check points.  Then back at school they would have a record of their field trip to reflect upon once they logged back into the Foursquare website. 

The other way I could see this being used in class is through the list feature.  Students could use the list feature to research their towns, then create a list of local attractions or historic sites for the area to visit.  The students could also research these locations and add helpful tips.  These lists could be shared with their classmates creating a virtual field trip.

So far these are mostly social studies applications but what about health and Foursquare?  Health teachers could use Foursquare to encourage students to become more active.  Students could check-in and share their after school workouts and encourage each other to become more fit.  Also, students could create lists of healthy dining establishments and leave healthy living tips at locations.

Other potential applications for Foursquare in educational settings could be fundraising.  Perhaps schools could contact Foursquare and local businesses to come up with a plan to raise extra funding.  This could be very beneficial to all groups involved since it would help Foursquare grow their business to older adults, businesses to simply make money through new customers and schools by receiving extra income for their programs.  These ventures could be similar to the current education nights held by several chain restaurants like McDonalds or Chick-fil-A.  
                     
Conclusions

Foursquare is a tool that requires some imagination to make use of in the classroom.  Communication seems to be the major area of focus for Foursquare as it applies to 21st century learning.  Foursquare features allow for communication of ideas through the tips, lists, and status updates.  Foursquare apps also allow users to broadcast their check-ins to Twitter and Facebook so this also enhances its communication capability.  Foursquare isn't perfect but perhaps it can find a place in education.

Saturday, April 7, 2012

Doing Dipity


One of the most amazing things I have constantly reinforced is how little understanding students have of time.  Being a social studies teacher, one might be able to understand why I think the passing of time and the sequence of events is a pretty big deal for students to understand.  I think it's difficult for students to understand the importance of many of today's major political and social issues if they lack a historical perspective.  With this in mind, I set forth to find a tool to help students place things into perspective and I think Dipity might be it.

What is Dipity?

Dipity is a service that allows users to gather information from around the internet and organize it by time in the form of a timeline.   In true Web 2.0 fashion, Dipity allows users to create, share, embed and collaborate on timelines through use of multimedia.  Dipity doesn't cater to one specific category of user boasting users of all backgrounds, be them journalists, teachers, students, or even celebrities. 

So how does Dipity work?  The concept is simple users create timelines about various research topics which are them categorized by title.  Timeline creators also have the option of making their timelines public or private and allowing other users to edit.  Timelines can also be "followed" so users can keep track of their favorite topics just like they might keep up with their favorite users on other social networking sites.  Furthermore, to make it easier for users to find popular topics, the main Dipity page lists the "hot topics" of the day.

Will this impact the classroom?

Dipity is a unique tool among web 2.0 sites and its potential for revolutionizing teaching especially in social studies classrooms is great.  Gone are the days of boring lectures students can venture forth researching major historical events and displaying their research in easy to read timeline format.  Also, as their knowledge of a subject expands so can their timelines.  

Dipity achieves all the goals of 21st century learning with ease.  Core subject knowledge will form the cornerstone upon which timelines are built and the research going into timelines will foster great gains in information and media skills.  Critical thinking will manifest as students make choices concerning what to include on their timelines.  The very nature of a timeline fosters communication, but students will refine that skill by learning to use timelines to tell a story.  Students will be able to team up and collaborate on the larger challenges using the tools Dipity provides.  Finally, the flexibility of Dipity to handle wide varieties of content will allow students to be creative in their approach to covering topics. 

Conclusion

The benefits to studying history are many:  History Helps Us Understand People and Societies, History Helps Us Understand Change and How the Society We Live in Came to Be, Studying History Is Essential for Good Citizenship, and History Provides Identity (Stearns).   These concepts are difficult for adults to explain, so perhaps the use of tools like Dipity will allow students a chance to earn an appreciation for the subject.