The topic for this week's entry jumped off the screen at me
tonight as I was out at trivia night with friends at a local Raleigh
establishment. As I checked the time on
my phone, I was reminded by a friendly little icon to "check-in" and
suddenly last week's topic of mobile technologies on 21st Century learning came
flooding back to me, so without further ado I give you.... Finding Foursquare.
What is Foursquare?
Foursquare is a social networking service that uses
smartphones and GPS to allow users to "check in" to locations they're
frequenting. In addition to checking in,
the service allows users to leave tips or messages along with their check-ins
and share their activity with friends through Foursquare, Twitter followers or
Facebook. All of this is accomplished
through smartphone apps for all major smartphones including the iPhone,
Android, Blackberry and Windows phones.
The way the service works is simple. The user opens up the app using their
smartphone and the app allows the user to see the status of their friends, view
their own profile including their check in statistics, shows them local places
to explore based on categories and distance, and the app allows users to view
lists created by other users that are local to the area they're in.
Foursquare motivates users to participate in a few
ways. First, users can earn badges for
their user profile for completing certain achievements. For example, the first time a user checks in
they earn the "Newbie" badge and other badges can be earned by checking
into specific types of venues such as the "Gym Rat" badge for
checking into a gym 3x in a week.
Next, Foursquare encourages users to check in by allowing
users to become "mayors" of specific venues. The user with the most check-ins at a
location in the span of two months time becomes the mayor of that venue.
Foursquare can also be viewed as a competition between
friends. Each check-in earns the user
points based on the following criteria:
- First time check-in at a venue = 5points
- Adding a venue to the Foursquare database = 5
points
- Being the first in your group of friends to
check-in at a location = 3points
- Checking in at a place you've already visited
before = 1 point
- Location multiplier for each place a user goes
in a day = 1 point per location
- Checking in at a location with a friend also
checking in = BFF Bonus
The points allow users to compare their activity with their
friends and points are counted in a seven day rolling total.
Finally, Foursquare has paired with businesses to create specials
for check-ins. Some specials are
unlocked based on just checking in while others are unlocked based on number of
check-ins, whether you are the mayor of a venue or partnerships between
businesses. For example, American
Express currently has discount specials for users linking their credit cards to
their Foursquare account, checking in while checking out at specific
venues.
Could aid education
by replacing or enhancing the field trip?
As you can see, Foursquare turns the world into a playground
for users with a smartphone, but savy teachers can adapt this technology for
use in education. The easiest way to use
Foursquare seems to be through field trips.
A savy teacher might use the ability to leave tips at specific venues to
turn a field trip into a scavenger hunt.
The teacher could tell students to check-in at the field trip
destination leaving a tip with a riddle or clue to follow. Students could then follow this trail to find
successive check points. Then back at
school they would have a record of their field trip to reflect upon once they
logged back into the Foursquare website.
The other way I could see this being used in class is
through the list feature. Students could
use the list feature to research their towns, then create a list of local
attractions or historic sites for the area to visit. The students could also research these
locations and add helpful tips. These
lists could be shared with their classmates creating a virtual field trip.
So far these are mostly social studies applications but what
about health and Foursquare? Health
teachers could use Foursquare to encourage students to become more active. Students could check-in and share their after
school workouts and encourage each other to become more fit. Also, students could create lists of healthy
dining establishments and leave healthy living tips at locations.
Other potential applications for Foursquare in educational settings could be fundraising. Perhaps schools could contact Foursquare and local businesses to come up with a plan to raise extra funding. This could be very beneficial to all groups involved since it would help Foursquare grow their business to older adults, businesses to simply make money through new customers and schools by receiving extra income for their programs. These ventures could be similar to the current education nights held by several chain restaurants like McDonalds or Chick-fil-A.
Conclusions
Foursquare is a tool that requires some imagination to make
use of in the classroom. Communication
seems to be the major area of focus for Foursquare as it applies to 21st
century learning. Foursquare features
allow for communication of ideas through the tips, lists, and status
updates. Foursquare apps also allow
users to broadcast their check-ins to Twitter and Facebook so this also
enhances its communication capability.
Foursquare isn't perfect but perhaps it can find a place in education.